﻿//////////////////////////////////////////////////////////////////////////////////////
// The MIT License(MIT)
// Copyright(c) 2018 lycoder

// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:

// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
//CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

//////////////////////////////////////////////////////////////////////////////////////

using Neatly.Timer;
using UnityEngine;
using Battle.Logic;
public class GameMain : MonoBehaviour
{

    public int speed = 10;
    // Use this for initialization
    void Awake()
    {
        //Application.targetFrameRate = 60;
        NeatlyTimer.Init();
        MainBattleManager.Instance.Start();
        MainBattleManager.Instance.InitLogicTime(1 / BattleLogicDefine.logicSecFrame);
    }
    void Start()
    {
        MainBattleManager.Instance.SetSpeed(speed);
    }
    void Update()
    {
        //if (MainBattleManager.Instance.m_Speed != speed)
        //{
        //    MainBattleManager.Instance.SetSpeed(speed);
        //}
    }
}
